As promised in my last post I am going to get into my experiences doing keep sieges, and the pros and cons of them.
So far I’ve been simply grinding PQ’s, questing and doing a lot of scenarios, however when I hit level 20 and got my wolf mount I decided I wanted to delve into the keep siege mechanics and see what it was all about. Basically (and bear with me if I make mistakes here) Every tier 2 zone has within it a keep, and some battle objectives. The keep is of course a big fortress that can be captured and provides a buff to the capturing army zone wide, and also moves the zone domination bar in favor of the conquerors.
Zone domination as far as I can tell helps to unlock the enemy city for sacking, and buffs the faction with dominance in that zone, it’s also tied into scenarios, and the battle objectives, or BO”s.
BO’s are static points on the zone map that can be captured periodically. The are basically landmarks with some tough NPC guards, and capturing them gets you the world rvr influence for epic rewards, as does defending them.

Keeps are much the same, but also have a keep lord, and gates that need to be battered down.

I made some inquiries in guild and happily found a roving group of two war bands to join that were rampaging all over the world map capturing keeps and BO’s last night. Joining up via the open party menu (a wonder full feature for grouping) I was immediately informed we were in the process of smashing down the gates of a keep in black fire pass. I ran along up, and came around the corner to see a battering ram and a small platoon of destruction seconds away from taking out the door. There was no order defending, and wouldn’t be until the last keep we attacked out of a total of 7 keeps. I asked if this was normal and everyone told me not to jinx it..so I’m happy to report that not only does order defend keeps, but also there was an order warband doing what we were that we ran into much later and had a great dust up with.

Taking keeps was smooth, the healers healed, the tanks help aggro and took the hits and the dps removed anything that got in the way efficiently. I found it took more time to break down the door than it did to kill the keep lord. After the Keep lord was dead much like in a PQ a loot chest dropped and I was introduced to my first set piece. I was lucky enough to roll highest on the second keep and got a level 27 orange helmet. The sets other pieces were acquired much in the same manner, with some pieces through PVE dungeons and others in scenarios, something to look forward to.

My earlier complaints on the variety in gear were erased as well as the few level 40′s we had with us were wearing some really cool looking gear, and even between similar classes there were differences in sets and dyes. Overall the experience was quick and enjoyable, especially when we began to run into order resistance. Some people complained about there being to many level 40 Order on the server, and I personally was happy to hear it. When i left warhammer the population was so overwhelmingly destruction that the only place you could find order were in scenarios, making open world RVR impossible.
There are some downsides however to last night’s adventures, and unfortunately they are persistent issues WAR has had since launch. At it’s current state, with all the content they are cramming in and adding, it’s a little disappointing to see that lag and hitching was very apparent in the chaos/empire zones, with 1 to 2 second delays in spell casting and movement, other zones were fairly decent, the odd hitch or freeze, but nothing worse than any other MMO, and nothing comparable to the door lag of wintergrasp in WOW. As the new car smell is fading the little buggy things with the client are becoming less forgivable as well, the roaming chat window is very irritating, can some one please make a bloody add on for this as the developers seem completely oblivious?
All things taken into account however the Keep sieges were fun, rewarding and a nice break from the routine. hopefully with the new added content coming the large influx of players won’t bog these down too much and revert them back to what I can remember at launch.




